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Ctrl-V
#1
How to find out a lot about a person: in your reply, hit the buttons 'ctrl' and 'v', and that'll paste whatever you have.

Me:

e



(No really, it's just e. I just randomly copy lone letters if I've had anything too embarrassing on my clipboard).

How about you guys/girls?
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#2
http://t1.gstatic.com/images?q=tbn:ANd9G...yZh2u2xng=
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#3
Cute Comedy with Kawaii Cartoon Fruit - Fruity Cuties

mines a website Big Grin
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#4
CTRL + V results in!

...

This.
Code:
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module BlizzABS
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Control
  #----------------------------------------------------------------------------
  #  This module provides in-game control configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Control
    
    CUSTOM_CONTROLS = false
    DISABLE_DEFAULT = false
    UP = "Key['W']"
    LEFT = "Key['A']"
    DOWN = "Key['S']"
    RIGHT = "Key['D']"
    PREVPAGE = "Key['Q']"
    NEXTPAGE = "Key['E']"
    CONFIRM = "Key['H']"
    CANCEL = "Key['F']"
    ATTACK = "Key['K']"
    DEFEND = "Key['L']"
    SKILL = "Key['J']"
    ITEM = "Key['I']"
    SELECT = "Key['O']"
    HUD = "Key['Z']"
    HOTKEY = "Key['X']"
    MINIMAP = "Key['C']"
    RUN = "Key['M']"
    SNEAK = "Key['.']"
    JUMP = "Key[',']"
    TURN = "Key['U']"
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Config
  #----------------------------------------------------------------------------
  #  This module provides Blizz-ABS configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Config
    
    # 2.1. # Basic Configuration
    MAX_PARTY = 4
    MAX_PETS = 1
    MAX_MONSTERS = 1
    MAX_SUMMONS = 1
    CATERPILLAR = false
    CORPSES = false
    EMPTY_CORPSES = false
    RECOVER_ON_LEVEL_UP = true
    FULL_DEFEND = true
    DIRECT_HOTKEYS = false
    AUTO_GAMEOVER = true
    DROP_AMMO = true
    MENU_COLOR_TINT = 0
    DISABLE_ABS_MODE = 0
    ITEM_DROP = true
    ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
    GOLD_DROP = ''
    GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 80, 100)
    DROP_TIME = 30
    EVENT_LOCK = 40
    ANIMATED_IDS = []
    
    # 2.2. # Movement Configuration
    PIXEL_MOVEMENT_RATE = 0
    REPAIR_MOVEMENT = true
    EIGHT_WAY_MOVEMENT = false
    SNEAK_ON_CHARGE = false
    NORMAL_SPEED = 4
    RUN_SPEED = 5
    SNEAK_SPEED = 3
    JUMPING = 2
    NO_JUMP_TAGS = []
    ALLOW_JUMP_TAGS = []
    NO_FLOOR_TAGS = []
    
    # 2.3. # Lag Prevention Configuration
    INTELLIGENT_PASSABILITY = false
    ABSEAL_AUTOKILL = true
    ABSEAL_FACTOR = 4
    DISABLE_ANTILAG_IDS = []
    
    # 2.4. # Game Info Configuration
    HUD_ENABLED = true
    HUD_POSITION = 0
    HUD_TYPE = 0
    MINIMAP = true
    HOTKEYS = true
    ENEMY_HEALTH_BARS = 0
    ENEMY_HEALTH_BARS_MATCH_WIDTH = false
    BOUNCING_DAMAGE = false
    WEAPON_DATA_MODE = [0, 0]
    SKILL_DATA_MODE = [0, 0, 0]
    ITEM_DATA_MODE = [0, 0, 0]
    
    # 2.5. # Enemy Behavior Configuration
    AI_DEFAULT_ATTRIBUTES = '00000000'
    AI_DELAY_TIME = 40
    VIEW_RANGE = 5
    HEARING_RANGE_RATIO = 40
    RESPAWN_TIME = 0
    WALL_TAGS = []
    NO_ENEMY_TAGS = []
    
    # 2.6. # Animation Configuration
    ANIMATIONS = true
    SMALL_ANIMATIONS = true
    DISPLAY_LEVEL_UP = true
    LEVEL_UP_ANIMATION_ID = 0
    FLEE_ANIMATION_ID = 0
    CALL_HELP_ANIMATION_ID = 0
    DEFEND_ANIMATION_ID = 0
    UNSUMMON_ANIMATION_ID = 0
    
    # 2.7. # Sprite Control Configuration
    A_ACTION_SPRITES = true
    A_WEAPON_SPRITES = true
    A_DEFEND_SPRITES = true
    A_SKILL_SPRITES = false
    A_ITEM_SPRITES = false
    A_IDLE_SPRITES = false
    A_CHARGE_SPRITES = false
    A_CHARGE_WEAPON_SPRITES = false
    A_CHARGE_SKILL_SPRITES = false
    A_CHARGE_ITEM_SPRITES = false
    E_ACTION_SPRITES = false
    E_SKILL_SPRITES = false
    E_IDLE_SPRITES = false
    E_CHARGE_SPRITES = false
    E_CHARGE_SKILL_SPRITES = false
    RUNNING_SPRITES = false
    SNEAKING_SPRITES = false
    JUMPING_SPRITES = false
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Alignments
  #----------------------------------------------------------------------------
  #  This module provides alignment configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Alignments
    
    GROUPS = [1, 2, 3, 4, 5, 6]
    LIFELESS_GROUPS = [4]
    LINKED_GROUPS = [5, 6]
    PERMANENT_GROUPS = [5, 6]
    ACTOR_GROUP = 1
    ENEMY_GROUP = 2
    
    def self.enemies(id)
      case id
      when 1 then return [2]
      when 2 then return [1, 3, 5, 6]
      when 5 then return [2]
      end
      return []
    end
    
    def self.allies(id)
      case id
      when 1 then return [1]
      when 2 then return [2]
      when 5 then return [5, 6]
      when 6 then return [5, 6]
      end
      return []
    end
    
    def self.neutral(id)
      return []
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Weapons
  #----------------------------------------------------------------------------
  #  This module provides weapon configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Weapons
    
    def self.type(id)
      return SWORD
    end
    
    def self.projectile_speed(id)
      return 5
    end
    
    def self.range(id)
      return 1.5
    end
    
    def self.penalty(id)
      return 16
    end
    
    def self.frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.charge(id)
      return [CHARGENone, 0]
    end
    
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.consume(id)
      return []
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Skills
  #----------------------------------------------------------------------------
  #  This module provides skill configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Skills
    
    def self.type(id)
      return [DIRECT, 0.0]
    end
    
    def self.projectile_speed(id)
      return 5
    end
    
    def self.range(id)
      return 1.0
    end
    
    def self.penalty(id)
      return 24
    end
    
    def self.frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.charge(id)
      return [CHARGENone, 0]
    end
    
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.trap(id)
      return 10
    end
    
    def self.summon(id)
      return [SUMMONPet, 0, 0]
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Items
  #----------------------------------------------------------------------------
  #  This module provides item configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Items
    
    def self.type(id)
      return [DIRECT, 0.0]
    end
    
    def self.projectile_speed(id)
      return 5
    end
    
    def self.range(id)
      return 5.5
    end
    
    def self.penalty(id)
      return 24
    end
    
    def self.frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.charge(id)
      return [CHARGENone, 0]
    end
    
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.trap(id)
      return 10
    end
    
    def self.summon(id)
      return [SUMMONPet, 0, 0]
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Enemies
  #----------------------------------------------------------------------------
  #  This module provides enemy configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Enemies
    
    def self.type(id)
      return SWORD
    end
    
    def self.projectile_speed(id)
      return 5
    end
    
    def self.range(id)
      return 1.5
    end
    
    def self.penalty(id)
      return 16
    end
    
    def self.frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.charge(id)
      return [CHARGENone, 0]
    end
    
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
    
    def self.delay(id)
      return nil
    end
    
    def self.perception(id)
      return nil
    end
    
    def self.ai(id)
      return nil
    end
    
    def self.destruct(id)
      return 0
    end
    
    def self.respawn(id)
      return 0
    end
    
  end
  
end
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#5
Rod's Hickory Pitt

LOL
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#6
Schedule

i had to run the word through spell check to make sure i had it spelled correctly..i did not. :redface:
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#7
Pica (pronounced /ˈpaɪkə/ PYE-kə) is a medical disorder characterized by an appetite for substances largely non-nutritive (e.g. metal [coins, etc.], clay, coal, soil, feces, chalk, paper, soap, mucus, ash, gum, etc.) or an abnormal appetite for some things that may be considered foods, such as food ingredients (e.g. flour, raw potato, raw rice, starch, ice cubes, salt).[1] In order for these actions to be considered pica, they must persist for more than one month at an age where eating such objects is considered developmentally inappropriate. The condition's name comes from the Latin word for magpie, a bird that is reputed to eat almost anything.[2][3] Pica is seen in all ages, particularly in pregnant women, small children, and those with developmental disabilities
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#8
This doesn't seem to work for me....meh.Rolleyes
Silly Sarcastic So-and-so
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#9
Batman and Robin

lol..
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#10
Out From The Cold - Straight To Hell
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