12-01-2016, 04:23 PM
That's just it, with modern libraries, the heavy lifting in generally done for you. Most programmers don't need to know assembler, or how to handle the math on multi dimensional matrixes.
Want to be a game "programmer," the path you take depends on what you actually want to do. A lot of the coding is done for you, and the job is mainly setting up environments, and meta data. You have graphic designers doing most of the art work. Look at https://unity3d.com/ for instance.
Want to be a database administrator (DBA), go for courses in SQL, database design, and admin certs.
Want to be a game "programmer," the path you take depends on what you actually want to do. A lot of the coding is done for you, and the job is mainly setting up environments, and meta data. You have graphic designers doing most of the art work. Look at https://unity3d.com/ for instance.
Want to be a database administrator (DBA), go for courses in SQL, database design, and admin certs.