How to find out a lot about a person: in your reply, hit the buttons 'ctrl' and 'v', and that'll paste whatever you have.
Me:
e
(No really, it's just e. I just randomly copy lone letters if I've had anything too embarrassing on my clipboard).
How about you guys/girls?
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CTRL + V results in!
...
This.
Code: #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module BlizzABS
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Control
#----------------------------------------------------------------------------
# This module provides in-game control configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Control
CUSTOM_CONTROLS = false
DISABLE_DEFAULT = false
UP = "Key['W']"
LEFT = "Key['A']"
DOWN = "Key['S']"
RIGHT = "Key['D']"
PREVPAGE = "Key['Q']"
NEXTPAGE = "Key['E']"
CONFIRM = "Key['H']"
CANCEL = "Key['F']"
ATTACK = "Key['K']"
DEFEND = "Key['L']"
SKILL = "Key['J']"
ITEM = "Key['I']"
SELECT = "Key['O']"
HUD = "Key['Z']"
HOTKEY = "Key['X']"
MINIMAP = "Key['C']"
RUN = "Key['M']"
SNEAK = "Key['.']"
JUMP = "Key[',']"
TURN = "Key['U']"
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Config
#----------------------------------------------------------------------------
# This module provides Blizz-ABS configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Config
# 2.1. # Basic Configuration
MAX_PARTY = 4
MAX_PETS = 1
MAX_MONSTERS = 1
MAX_SUMMONS = 1
CATERPILLAR = false
CORPSES = false
EMPTY_CORPSES = false
RECOVER_ON_LEVEL_UP = true
FULL_DEFEND = true
DIRECT_HOTKEYS = false
AUTO_GAMEOVER = true
DROP_AMMO = true
MENU_COLOR_TINT = 0
DISABLE_ABS_MODE = 0
ITEM_DROP = true
ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
GOLD_DROP = ''
GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 80, 100)
DROP_TIME = 30
EVENT_LOCK = 40
ANIMATED_IDS = []
# 2.2. # Movement Configuration
PIXEL_MOVEMENT_RATE = 0
REPAIR_MOVEMENT = true
EIGHT_WAY_MOVEMENT = false
SNEAK_ON_CHARGE = false
NORMAL_SPEED = 4
RUN_SPEED = 5
SNEAK_SPEED = 3
JUMPING = 2
NO_JUMP_TAGS = []
ALLOW_JUMP_TAGS = []
NO_FLOOR_TAGS = []
# 2.3. # Lag Prevention Configuration
INTELLIGENT_PASSABILITY = false
ABSEAL_AUTOKILL = true
ABSEAL_FACTOR = 4
DISABLE_ANTILAG_IDS = []
# 2.4. # Game Info Configuration
HUD_ENABLED = true
HUD_POSITION = 0
HUD_TYPE = 0
MINIMAP = true
HOTKEYS = true
ENEMY_HEALTH_BARS = 0
ENEMY_HEALTH_BARS_MATCH_WIDTH = false
BOUNCING_DAMAGE = false
WEAPON_DATA_MODE = [0, 0]
SKILL_DATA_MODE = [0, 0, 0]
ITEM_DATA_MODE = [0, 0, 0]
# 2.5. # Enemy Behavior Configuration
AI_DEFAULT_ATTRIBUTES = '00000000'
AI_DELAY_TIME = 40
VIEW_RANGE = 5
HEARING_RANGE_RATIO = 40
RESPAWN_TIME = 0
WALL_TAGS = []
NO_ENEMY_TAGS = []
# 2.6. # Animation Configuration
ANIMATIONS = true
SMALL_ANIMATIONS = true
DISPLAY_LEVEL_UP = true
LEVEL_UP_ANIMATION_ID = 0
FLEE_ANIMATION_ID = 0
CALL_HELP_ANIMATION_ID = 0
DEFEND_ANIMATION_ID = 0
UNSUMMON_ANIMATION_ID = 0
# 2.7. # Sprite Control Configuration
A_ACTION_SPRITES = true
A_WEAPON_SPRITES = true
A_DEFEND_SPRITES = true
A_SKILL_SPRITES = false
A_ITEM_SPRITES = false
A_IDLE_SPRITES = false
A_CHARGE_SPRITES = false
A_CHARGE_WEAPON_SPRITES = false
A_CHARGE_SKILL_SPRITES = false
A_CHARGE_ITEM_SPRITES = false
E_ACTION_SPRITES = false
E_SKILL_SPRITES = false
E_IDLE_SPRITES = false
E_CHARGE_SPRITES = false
E_CHARGE_SKILL_SPRITES = false
RUNNING_SPRITES = false
SNEAKING_SPRITES = false
JUMPING_SPRITES = false
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Alignments
#----------------------------------------------------------------------------
# This module provides alignment configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Alignments
GROUPS = [1, 2, 3, 4, 5, 6]
LIFELESS_GROUPS = [4]
LINKED_GROUPS = [5, 6]
PERMANENT_GROUPS = [5, 6]
ACTOR_GROUP = 1
ENEMY_GROUP = 2
def self.enemies(id)
case id
when 1 then return [2]
when 2 then return [1, 3, 5, 6]
when 5 then return [2]
end
return []
end
def self.allies(id)
case id
when 1 then return [1]
when 2 then return [2]
when 5 then return [5, 6]
when 6 then return [5, 6]
end
return []
end
def self.neutral(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Weapons
#----------------------------------------------------------------------------
# This module provides weapon configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Weapons
def self.type(id)
return SWORD
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.consume(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Skills
#----------------------------------------------------------------------------
# This module provides skill configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Skills
def self.type(id)
return [DIRECT, 0.0]
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.0
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Items
#----------------------------------------------------------------------------
# This module provides item configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Items
def self.type(id)
return [DIRECT, 0.0]
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 5.5
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Enemies
#----------------------------------------------------------------------------
# This module provides enemy configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Enemies
def self.type(id)
return SWORD
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.delay(id)
return nil
end
def self.perception(id)
return nil
end
def self.ai(id)
return nil
end
def self.destruct(id)
return 0
end
def self.respawn(id)
return 0
end
end
end
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Schedule
i had to run the word through spell check to make sure i had it spelled correctly..i did not. :redface:
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Pica (pronounced /ˈpaɪkə/ PYE-kə) is a medical disorder characterized by an appetite for substances largely non-nutritive (e.g. metal [coins, etc.], clay, coal, soil, feces, chalk, paper, soap, mucus, ash, gum, etc.) or an abnormal appetite for some things that may be considered foods, such as food ingredients (e.g. flour, raw potato, raw rice, starch, ice cubes, salt). [1] In order for these actions to be considered pica, they must persist for more than one month at an age where eating such objects is considered developmentally inappropriate. The condition's name comes from the Latin word for magpie, a bird that is reputed to eat almost anything. [2][3] Pica is seen in all ages, particularly in pregnant women, small children, and those with developmental disabilities
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Posts: 2,797
Threads: 40
Joined: May 2009
Reputation:
0
I'm a : Gay Man in an Open Gay Relationship
Starsign: Virgo
Mood:
This doesn't seem to work for me....meh.
Silly Sarcastic So-and-so
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Out From The Cold - Straight To Hell
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